Animator4 is a high performance and resource efficient FEA post-processor for animating and analyzing extremely large finite element models.
Animator4 can be controlled using the command language inherited from Animator3. Thus, it is still possible to script large portions of recurring tasks. Animator4 additionally offers a TCL scripting interface allowing for even more automation.
The reading and displaying of solver results is simple and quick. After the initial loading of the sequences, it is not necessary to reload anything.
One of the most requested features is the overlaying of crash-test videos with simulated models. Animator4 can even calculate missing camera parameters using reference points selected by the user.
The reading of more than 10 different formats is supported. This includes LS-Dyna, Pamcrash, Radioss, Nastran, Abaqus, Madymo and even pre-processor formats like Medina bif/bof or Pamcrash pc/inc.
Animator4 offers a database format for saving and sharing results. These databases can be examined with the freely available Animator Viewer. GNS offers a free ActiveX control for embedding a viewer in a Powerpoint Presentation.
You can show animated cutting planes and clipped views, and you can toggle back to a complete model.
Much thought has been spent on designing an interface that satisfies both the hands-on-keyboard user and those more visually oriented. It is possible to strip down Animator4 to a minimalistic Animator3-style interface or to spread docks and windows to wherever they are needed.
The redesign of the interface is based on Qt. This allows for a common look and feel on all supported platforms.
It is possible to assign scripts to keyboard shortcuts or user defined buttons.
Curves can easily be extracted for nodes and elements. The import of plot files or time history files is supported for many formats. Curves can be exported as well.
Animator4 includes the powerful Evaluator calculator. From basic math via filters and standard analysis functions and filters (SAE, CFC) to complex safety analysis algorithms (HIC, VCC, etc.), there is little left to be desired.
Did we mention, Animator4 is really fast?
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